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There’s grinding, which rewards experience, which levels you up. Playing the game this way is also the closest the player will ever come to a traditional RPG experience. The ‘genocide route’ is just that, where players kill every single character they come across without mercy. But from here, there’s two options, and they both have a lot to say about the nature of the RPG. Players might not realise the importance of Mercy and kill a few monsters by accident. The first time around, players are likely to play it as a straight, traditional turn based RPG with some quirks. UNDERTALE told the story of a child who fell down into a bizarre universe and from here offers three styles of play.
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UNDERTALE is probably the best example that comes to hand, and one everybody’s pretty familiar with. This is not a good analogy.īut it’s important one, because it helps set up what makes a good parody and deconstruction. Parody can be a double edged sword, where one edge of the sword is clever and funny and the other feels like you’ve lobotomized yourself after making the edge as blunt as possible by beating it against a rock for five hours. I think we all remember the entire internet around ‘the cake is a lie’ or ‘arrow to the knee’. Parodies can be really great, but they can also be pretty darn overplayed. And the more you recognize it, the more things that riff on it are funny. About the Heroes Journey and all that kind of essential structural junk we see every day. It also meant that I had to learn to read a lot faster than other kids my age.Īs I got older and played more games, absorbed more media, and just generally learned more stuff and things, I learned about tropes and clichés.
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Wordy RPG’s that were obtuse as Hell to get into for a kid who thought all this anime stuff was absolutely amazing. Titles like Grandia, Final Fantasy 6, Chrono Trigger, the classics and obscure alike. I grew up with them, like I’m sure a lot of folks did.
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