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Best deadzone shape rocket league
Best deadzone shape rocket league




best deadzone shape rocket league

Ĭross deadzone (which is used by everyone), just means that values close to the axes are rounded to the nearest value on the axes. XBONE: usually people go with higher values.If you really want to use input shape, it’s preferable that you use DS4Windows or Durazno^2 rather than enabling Steam controller config. Lastly, it’s preferable to not use steam controller configurations as that adds input lag (in a later video, Rocket Science shows even more input lag than the 1ms mentioned in the deadzone video).

best deadzone shape rocket league

Keep an open mind and experiment, but eventually settle on something and start building that muscle memory. Keep in mind though that what might be currently comfortable, does not necessarily mean it is the best setting for you. You need to try for yourself what values suit you. As this is dependant on your controller, and every controller is different, the sensitivity value does not tell the entire story. Some players would prefer to take the hit of being unable to reach 100% on the diagonal, for the benefit of increased accuracy. Another thing to consider regarding sensitivity is that is it might not even be necessary to reach the entire range of motion, as using pure diagonals can be rare. low sensitivity is a trade-off between being able to reach high values faster, and ease of being more accurate. I would try to use lower values first and perhaps increase with small increments every few weeks and see what works best for you. Other pros choose lower sensitivities, like Flakes’ and Fairy Peak!’s. The meta is shifting towards higher sensitivity values it seems, with mechanically gifted players such as JSTN and Aztral using. As every controller is different, these numbers are dependant on what max value your controller can reach on the diagonals. Bottom line, I would use circle input shape (the default) and increase sensitivity to. I used to use and moved to + increased sensitivity, and it feels better for everything except for half flips which just take some getting used to, or just using air roll left\right while practising.

#BEST DEADZONE SHAPE ROCKET LEAGUE FULL#

Both ways are means of being able to reach the full range of motion on your controller. The rest use the default with increased sensitivity. Notable pros that still use are Scrub Killa, remkoe (both use XBONE controllers), Metsanauris (DS3 with a built-in square), Ronaky & Kassio (both use DS4). Many pros used to use, but the meta nowadays is using the default (also called “cross deadzone”) and just increasing steering and aerial sensitivity to. Use default input shape with sensitivity. According to this definition, a bronze player that wants to improve is in my book a competitively oriented player. I define competitively oriented as someone determined to improve that values his performance over immersion, graphics etc, rather than someone that actively competes in RL.For every section, I’m going to give a TL DR, and then provide an explanation.If you find any mistakes or things I’ve forgotten to include, please let me know. This guide is meant for new players or players that only recently decided to value performance. If you’re a 1800 GC and your settings work for you, I don’t presume to tell you what to do.So I’m going to skip saying “do this only if you’re competitively oriented” and “in my opinion, its best if…”, etc. This guide is aimed towards the competitively oriented reader that values performance above all else – fancy graphics, immersion etc.So I’m just going to mention the most popular options I know of and you can decide for yourself or do some further research. This is a very broad topic that doesn’t have just one best answer.






Best deadzone shape rocket league